Rendering PSD format with GPU will now produce render layers.Summary : Brings enhancements such as GPU render layers, making automatic UV generation optional on import, improved tool options UI, and more. We've introduced some new shortcuts to help you navigate your scene easier. However, this can make finding parts complicated. Keeping scenes organized usually means using grouped objects to create heirarchy and structure. The default shortcut for transform space has changed from Q to T. The default shortcut for the marquee select tool is Q. Both tools work side by side so you can move or select objects with ease. The select tool can be used to click and drag on objects to push them. It allows you to start a marquee box selection in the viewport and selects any object within the region. The new marquee select tool is perfect for working in large scenes. This makes a much more natural lighting workflow and saves a few clicks for most 'default' lighting orientations, putting you in a better position to edit the lighting. When you drag a physical light into the scene it will now orient to the surface it's pointed at. Lighting is a huge part of scene design and we've made it just a little easier. You can manage this setting in the preferences to always ask, always skip, or always generate UVs. You can still manually run automatic UV generation in the object menu. Skipping this process can save a lot of time when doing quick renders for in-progress testing or simple renders like a clay material with nice lighting. Previously Stager would always run automatic UV generation. This was previously only available on CPU, but now works with the GPU renderer as well. The most important part of Stager is getting your amazing render and our multi-layered PSD output makes it easy to jump straight to Photoshop to do post editing.
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